Presentations

Examples of my Presentation related work

“Feeling This” Podcast

  • A positive show discussing the nuance of videogame feel

  • Part of the DLC Podcast Patreon with my good friend Christian Spicer

  • A fun discussion about gameplay mechanics, focusing on specifics and details

  • Part of my passion to inspire more players to understand why games feel good, a misunderstood art in my opinion

“Dev to dev” Podcast

Dev to Dev - the podcast about everyday videogame developers and why they do what they do every day - is dedicated to exploring the stories of the many animators, engineers, artists, producers, and designers whose work shapes the games we play.

Hosted by me, the show highlights the passion, challenges, and personal journeys of those often overlooked in gaming’s spotlight. Inspired by Greg Miller’s 2015 Game Awards speech recognizing a developer in the credits, Dev to Dev continues that spirit of appreciation, giving voice to the people behind the craft.

Each week, the podcast aims to offer thoughtful & positive conversations about connection, creativity, and the human side of game development, providing insight into both the rewards and challenges of making video games a livelihood.

Find the Podcast at:

DLC Podcast Appearances

  • A regular Podcast that I have appeared on several times (most recently in July 2025)

  • A positive show with a strong an dedicated fanbase

  • A tone and level of positivity that matches my own outlook on both the Industry, and life!

Blizzcon 2015

  • Delivered part of the Diablo Presentation on stage at Blizzcon

  • Announced multiple new items and gear items

  • Announced the new Set Dungeons feature that I had been a primary driving force behind

Blizzcon 2015

  • Delivered a bespoke talk on the development of the updated Treasure Goblins

  • Recorded a follow-up summary of the talk to YouTube after the event

Blizzcon 2016

  • Once again delivered a bespoke talk on the origins of the Set Dungeons feature

  • Again recorded a follow-up presentation in conjunction with my Engineering partner

Psygnosis: A Love Story

  • Presented a discussion on the influence of the developer Psygnosis at the Centre for Computing History

  • Summarized my time to date in the industry before focusing primarily on the history and influence of Psygnosis

24: The Game Demo

  • Presented the E3 floor demo for 24: The Game to E3 Access

  • A very fresh-faced version of me explains the core mechanics and systems for the game

  • Demonstrates the “Stick-Flick” aiming feature that we pioneered in the game and is now standard